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Pumpuing Num Theory

πŸ”—(16)
πŸ“… 2023-08-28 12:39:24 -0700
β²οΈπŸ” 2023-08-28 12:49:52 -0700
✍️ archyeen
🏷️[algebra] [algebraic] [numerology] [num theory] [theory] 
(πŸͺŸ)

πŸ–₯️...⌨️

If we have some numerologiical number where the normal additive number rules of numerology applies, we can find some pumping number.

If there exists some number in base 10 that you want to pump, notably 0 to stand for amplyfying all other numbers next to it, let 0_n0 0_n1 0_n2 0_n3 ... 0_n = 0n-1

If any integer in base 10 is the pumpuing number and there are greater than 1, then some integer i = in, n = # of repeating integers...

00000...=05 | 0 = 0

0|0n=0 or 0n|0 formally...

11111110 = 01 | 7 = 7 x n = 7 x 1

where n=1 which stands for the pumping apllification number

k0 k1 k2 ... kn 0_0 0_1 ... 0)n = k_n x n = k_n * 2n --> where 2 can be any integer multiple; in this case, we double the number

Where n is derived fro the pumping number, usually 0.

Explanation:

This is, since 0 amplifies numerological/num theory number, some say that 0 amplifies integer numbers >0 by multiplying them by themselves by the quantity of recurring 0's (0r base 10 numbers (etc) of one's choosing)

Note that in mathematics, 0 can be defined as a placeholder for nothing or null/nil or the formal #, 0.

If a placeholder, the pumping number 0 can be any other base 10 integer value, instead.

However, you cannot repeat a pumping # o 0. It would be equivalent to a division by zero error and would to on forever.



Max neutri [split] power

πŸ”—(15)
πŸ“… 2023-08-28 12:35:27 -0700
β²οΈπŸ” 2023-08-28 12:02:18 -0700
✍️ archyeen
🏷️[impact dnamics] [max nsutri split power] [split power] [mathematics] [algebra] [S] 
(πŸͺŸ)

πŸ–₯️...⌨️

m = numerator = neutri potential power

s = x+2 = denominator = neutri splitting potential

max neutri [split] power = S(m, z) = m * x+z/2

S(m, z, c) where c is a neutri split level, and for a normal neutri it is c=2, however 

S(m, z, c) = (0) * [m*[x+z]]/2

or

cS(m, z, c) = (0) * [m[z+c]], where c is later distributed to give (0) a charge

To deal wutg a nax nautri [split] power, |S|, if it is not simply an integer...

Since the pattern is an integer, then a fraction 1/2...

What is the value of 1/2 here?

While it shouldn't apply to neutri, we can grant an additional neutri or take itr using ceiling and floor, and one additional, no additional, or if -, losing one possibly, one split neutri doesn't account for very much, only 1/2 or 0.5.

This can be called a possible neutri addition [constant].

Restating the formula

max split power potential: S_pp = (0)m(z+2)

max split power applied tro neutri to posi/anti = S_p = (0)* m * (z+2/2)

Sm,z_p = (0) * m * (z+2)/2 (max split power potential (normal c))

Sm,z_pp = (0) * m * (z+2) = power potential (normal c)

Sm,z,c_pc = (0) * m * (z+c) / 2 = potential charge

Sm,z,c_ppc = (0) * m * (z+c) = power potential charge

EX:

m>2

4000(0) = 4000/2 * (0)

z>m

1(40000) = 1/4000+2 * (0)

Max split power potential in terms of a variable split? May need to be verified at some point

We have m * (z+c)/2.

If the neutri split at a different level the 2 theoretically changes according to the math that was derived, but as it stands, the math may be off.

M(z+c)/c -- shows the possible 1/2 divisions is what im inferring

But the mathematics behind the neutri is beginning to take a very high weirdness level. I'm beginning, an to conclude that in all cases, the constant generally c=2, thus

|c(z)| = m(0)/c

Or whatever arbitrary notation used to denote the max neutri splitting power, and without c in the denominator, the potential power |c(z)| = m(z+c)

z and m are used in the denominator to determine one's spirit power

z is usually referred to as the time, or the age... User's experience based on age alone m is usually referred to as the user's overall experience, spiritual power from the mind and external, basically different from age, but are still multip-lied with each other.

Some or many say that experience comes with age

in this case, m=z, and z=m equivalently.

Restating the previous formulas, yeah, dividing by the spin split level c is the correct form of mathematics that, when divided, z+c =/= c

that is,

z =/= 0

and does not result in the cancellation of the numerator or denominator.

There are or seems to be slight nuances with the recent mathematics that I can't quite wrap my brain around, so:

Try for m=1, z=1, c=2

c(z) = 1+(0+2)/2 = 2/2 = 1

Which is a retainment of pure form, and in this case, with no denominator, c(z) = 2 which may be true.

Try for m=2, z=0, c=2

3(0+2)/2

6/2 = 3

2(0+2) = 4/2 = 2

Examples using iteration

m=1 z=0 c=2

m(z+c)/c

1(0+2)/2 = 1

2(0+2)/2 = 4/2 = 2

3(0+2)/2 = 6/2 = 3

4(0+2)/2=8/2=4

5(0+2)/2 = 10/2 = 5

6(0+2)/2 = 12/2 = 6

Thus, the max split power is the number of possible splits.

Max neutri split power

NOTE

However, this pattern only seems to work with (0)-neutri well, and it is possible that one should only work with (0) neutri from here on out; eqns seem too off...

Thus,

Max neutri (0) split power is defined as

2*|(0)|_max = m(0) = m/2
|              ---
--------------> 2

Conclusion to research

Addendum: we have concluded as a team that the set of formulas work.

Just somewhat inferring that if z=/= 2, the chances of it being a factored neutri to poso/anti becomes true, but, nevertheless, if z=0 as usual, you get a normal set of neutri spins to work with, which theioretically at this time is what (z)'s breakdown into. An exercise in mathematical studies would include adding different (z)'s together, breaking them down mathematically and seeing what thay are in terms of z=? --> (z)?

|(z)|m,z,c_max split power = m(z+c)/c

We may have to gowiththis for now; it seems mathematically valid, however, you wil lstill have to figure out the neutri split is possible through fractionalfactoring expansions, or through fractional additions --> wherein the antis or posis are factored into the factors or into additions; whatever the case may be.

Neutri power potential form

|(z)| = m+c/c (0)

indicates variable function use (eg: we're focusing on this)

(z)|(m, c, z) = m+c / c (0)



Simulator Mathematics / Impact Dynamics discovery research (on algebra)

πŸ”—(14)
πŸ“… 2023-08-28 11:22:11 -0700
β²οΈπŸ” 2023-08-28 11:44:35 -0700
✍️ archyeen
🏷️[impact dynamics] [impacts] [impact] [simulator] [simulation] [simulator mathematics] [algebra] [algebraic] 
(πŸͺŸ)

πŸ–₯️...⌨️

Impact dynamics discovery research

You can define a set of neutri and a variable, call it |x|, to solve for it in some places and find the neutri counter pair...

Simply put:

|x| - (z) = 0

or

|x| - (0) = 0

I am one to thini kthat (z) is a neutri potential splitting power, and solving for |x| in this case, where, for example, (z) = (0) + 1/2(0) + 3/2(0)

leads to:

|x| = (0) + (z)

(actors-sigil) = |x| = (0) + 1/2*(0) + (0) + 3/2(0)

  • In simplest terms, you want to counter with an equal force, but if an equation becomes imbalanced and negative (or pos), then the exchanged energy was overkill.

Taking the limit of the (-2) neutri

lim (z) = lim m/2-x = NaN = infinity = inf = nil x->-2 x->-2

But in our case this would imply a physically unreachable splitting optential; meaning its not possible to truly have infinite splitting potential. We could denote this theoretical splitting potential that is not mathematically possible.

(actors)_TSP = lim (x) = lim (x) * m/2-s = S_TSP S->-2 S->-2

Thus, the theoretical splitting potential is denoted at the limit variable S.

Example

m=42

lim  (z)_m = lim  (42/2-x) = NaN = infinity = S_TAP = S
x->-2        x->-2

The special S:

42/2-1.9 = 420, s=1.9

With an S potential of -1.9 -> (-1.9) = 42/2-1.9 = 420 //

42/2-x = y

where y is whatever number you want

Y = 42/2-x and solve for y

y/1 = 42/2-x --> Y(2-x) = 42

42/y = 2-x

-x = 42/y - 2

x = -42/y + 2

let m = neutri power potential

So,

x = -42/y + 2 == m/y + 2

x = -m/y + 2

where m = neutri potential power

and

y = what you want the number to be (im terms of m)

Example of -2 Space or S_-2

y = 420

y = m/2-x

m = 42

420/1 = 42/2-x

420(2-x) = 42

840 - 420x = 42

-420x = 42-840/-420

x = 42-840/-420 = -798/-420 = 1.9

x=1.9 if y=m/2-x and x itself is negative

thus, x = -1.9

Another example

y=42, m=42

y=m/2-x

42=m/2-x

42/1 = 42/2-x

42(2-x) = 42

84-42x = 42

-42x = 42/-42

x=-1 if y=42, m=42

Constant notation

y=[y], m=[m]
[y] = [m]/2-x
[y]/1=[m]/2-x
[y](2-x)=[m]
[y]2 - [y]x = [m]

-[y]x = [m] - 2[y]

-x = [m]-2[y]/[y]

x = [m]-2[y]/[y]

Based on the standard neutri series... Meaning, in different environments, the default spin 1/2 <-- could be "p".

So potentially: the theoretical default neutri spin,2, could be a different constant but a default neutri, in splitting potential:

+/-(0) = 1/2(0), where the split constant 1/2 means 2 divides 1 twice, and of course at this stage a neutri is ready to be replaced by a posi/anti charge mode...



Formal Definitions

πŸ”—(13)
πŸ“… 2023-08-28 08:38:41 -0700
β²οΈπŸ” 2023-08-28 08:38:18 -0700
✍️ archyeen
🏷️[impact dynamics] [nsutri] [nsutri spin] [neutri mass] [spirit particle] 
(πŸͺŸ)

πŸ–₯️...⌨️

Neutri spins and posi and andi posi and anti charges

A default neutri has a 1-spin, 11/2-spin or a 3/2-spin both of which may take on a negative (anti -) or a posi + form.

In the +/- forms, we have some neutri defined in impact notation as (0)

  • the negative anti sign from the (-), or the anti object

  • the positive sign from then(+), or the posi objct: or, default neutri object, or spirit particle.

  • A neutri in the +/- spin can switch to either posi or anti form, when it gains a (posi) positive or (anti) negative charge.

The 3 fundamental neutri forms algebraically, to show they switch signs, to switch signs just factor

**3 forms**
-------------------------------------
neutri |     anti     |    posi     |
------------------------------------
1(0)   |  (-) + (-)   |   (+) + (+) |
------------------------------------
1/2(0) |     (-)      |       (+)   |
-------------------------------------
3/3(0) | (-)+(-)+(-)  | (+)+(+)+(+) |
-------------------------------------

Next: define by cos(x)

Definining a neutri spin as a cosine function

By definition, a neutri may have a 3/2, 1, or 1/2 spin

  • Graphically, cos(x) starts at 1 on the y-axis (x=0).

  • cos(x) follows that the default spin of some neutri at t=0 for cos(t)

3/2  ----*-------*-------*

1    --------------------

1/2  --------*-------*---

As indicated by the incomplete graph, cos(t) finds a local maxima 3 times as shown and 2 local minima in between the maxima as shown.

SIde-note, a quick way to write trees

              0
             / \
            1   2
           / \ / \
          3  4 5  6

...

O(1(3,2), 2(5,6))...

Definining a neutri spin as a cosine functions...

  • A neutri may have a 3/2, 1, or 1/2 spin

High energy neutri has a 3/2 spin when graphed on a cartesian plane

  • a neutri particle denoted as (0)
  • a neutri particle with 3/2 spin spawns 3 neutri, due to the law of neutris which sates that in some neutri with its 3/2, 1, or 1/2 spin, we can find its neutri potential for its quantity or energetically energized posis (=) or antis (-) formed; you can find the neutri energy potential.

+/- 3/2(0) = 1/2(0) + 1/2(0) + 1/2(0) = 6(+) or 6(-) or 6(+/-) when not put into an immediate charge but is ready to charge.

+/- 1(0) = (0) + (0) = 4(+) or 4(-)

And the default energetic spin that is the fundamental spin:

1/2(0) = 1/2(0) = (+) + (+) = 2(+); or (-) + (-) = 2(-)

Nevertheless, a cosine function with a local maxima of 3/2 and a local minima of 1/2 is as follows:

f(x) = 3/2 * cos(2*pi*x) + 1/2

Cosine is at its maximum when x=0, cosine is y=3/2

when x=1/4, cosine is at y=1/2

The function will have a maximum value of 1/2 @ 0

A neutri's spin at max and minimum can be graphed

(another cos version)

let (0)_spin = f(x) = 1 + 1/2*cos(2*pi*x)

A neutri has a local minima of 1/2 and a local maxima of 3/2. We know this due to the definition of the neutri and call it a local minimima/maxima because sin and cos are a set of oscillating (repeating) functions.

That is to say, a neutri's spin oscillates

The 1st and 2nd derivative test can prove this, but graphed conceptually

the graph has a y domain of y = {2, 3/2, 1, 1/2} and x is just time going on, but the graph oscillates

For every local maxima of 3/2, there is a minima of 1/2 right after, with 1 being between the minima and maximas.



Formalizing impact dynamics

πŸ”—(12)
πŸ“… 2023-08-28 08:18:12 -0700
β²οΈπŸ” 2023-08-28 07:49:27 -0700
✍️ archyeen, aritywolf, the actors team
🏷️[impact dynamics] [formalization] 
(πŸͺŸ)

πŸ–₯️...⌨️

Formalizing impact dynamics

[x]: self <x>: higher self

Origins of earth/solar system/nearby galaxies/ relevant galaxies

`{x}: additional attribute; construct entity, e ntity whos origins are that of a construct of or not of earth

]x[: AI-based self/construct/organic portal. 3rrd dimensional selves with no spirit or soul aspects; no 4d aspects; organic portal; not sentient; spiritless beings

`>x<: AI-=based construct (higher selve/higher selves)

(x): tangible object (everything is implicitly an object of some sort

`)x(: intangible object

()x() = OxO = OwO = worship the OwO where x=w: vague object (tangible yet intangible at the same time, ie mathematics)

Impact Diagrams

(*): loop; repeats infinitely or until the "work is done and its good to end and break

----->: impact dybnamics <-----

or

equivalent to <-------->

+/++/++: 1/2 good, normal good, 3/2 199%+ good

-/--/---: 1/2 bad, 1 normal bad, 3/2 100%+ bad

We only refer to + or - independently at any given negative time

Halves exist;

--1/2/---

1/2/---

Notation for describing relationships

HigherSelf(Self)< - >Self(HigherSelf)

reads higher self of self and self of higher self

<Vivex>([ArityWOlf])< - >[ArityWolf](<Vivex>)

notation for connections:

**HS(self) < - > Self(HS)

The perfect 1:1 connection!

ObjectOwner(ObjectOwnerOf) < -> ObjectOwnerOf(ObjectOwner) :-> implies mutual relationships, if not one in the same

# The imperfect connection


x - x : x = no interaction

**HS(self) x - x Self(HS)

* No interaction from both sides but potential connection is available and possible.

# Non-interaction A

HS(Self) x - > Self(HS)

*Self(HJS) cannot interact  with HS(self)

* Is possible that HS(Self) is interacting or want to interact with self


# Non-interaction B

HH(self) < - x Self(HS)

* HS(Self) has little to no [direct] interaction with Self(HS)

* Self(HS) is capable of interacting with HS(Self)

* this may imply that HS(Self) is somehow, "Unaware" of the Self(HS) they coincide with.

# Disconnections

HS(Self) < x > Self(HS)

* disconnection or no connection between the two

* Possible to get a 2-sided connection back due to the impact arrows < and >

HS(Self) x x > Self(HS)

* There is no existing connection but HS may want to connect to Self

HS(Self) < x x Self(HS)

* no connection, but HS(Self) "wants" there to be a connection, and maybe, interaction with self (HS)


# Elqaboration and Impact Theory/Dynamics

If the self has no higher self, the self is defined as `Self() ---> [Self()]`

If the Higher Self is not assigned to the self for whatever reason, they are defined as HS() with the HS object notation <HS()> --> a standing anonymous higher self aspect object

If we were to use an example of this, we would look when talking about a partocilar HS/Self interaction, it can be written:

`( [ArityWolf(<Vivex>)] ) < - > ( <Vivex([ArityWolf])> )`

With (x), we can see the association of what is enclosed by `<Vivex([ArityWolf]>: <Vivex>` is the self, a higher self, and [ArityWolf] is the self-self.

# Probability based connections

x=1
y=0

Somewhat of a frequency tree... Represents te probability that a connection statement is valid. Do not need < or > or [ or ]; usually you go by 3's like, HS<x x y)> which implies a 1/3 33% probability that the connection is valid and will or does take place sometimes according to cortext.

<(xxx yyy)> indicates a 50% probability of connection; the statement being valid.


xxx ---> 3

yyy --- -3
xxx yyy 3 -3 = 0 or 50/50 --> xxx yyy -> 3x's 6totals = 3/6 = 50%


# More on summation and product notation

E(y=q, n=1) (0)_n = (0)_1 (0)__2 + (0)_3 + (0)_4 + (0)_5 + ... + (0)n + ... = (n+q)(0)

cE(y=q, n=1)*1/m  m(0)_n / c  = m(0)_1 / c + m(0)__2 / c + m(0)_3 / c + m(0)_4 / c + m(0)_5 / c + ... + m(0)_n + ... = m(n+q)(0)_n+q

# Finding the neutri's power potential

By definition, a neutri (0) at a spin of +/- 1 normal can be split into a posi (=) or an anti (-) be factoring out into 1/2's


By definition, +/-||(0)_n|| = n/2 * (0)

for a neutri at power potential n.

This 2(0)_n is defined as the power potential for some neutri: continue calling it in


def ||(0)||_n: neutri's power potential.

Of ||(0)|| = power potential for some neutri (0)_n


Then, a neutri's spin power is defined as 

`|||(0)_n||| = n/2[(0)]`

So, (spin) power potential:

`|||(0)_n||| = 2*(0)_n = n[(0)] = |||(0)_m||| = m[(0)] = |||(0)_p||| = p[(0)]`

* Applies to all summation and product rules, and is defined as the notatino to follow.

# A neutri spin's power potential

`+/-||(0)_n|| = n/2[(0)] = +/- E(y, n=0) 1/2[(0)]` (y = pos integer)

# A spin power's potential

A spin's power potential is defined as:

`+/- (c=2) : c(0)_n = 2(0)_n = n[(0)] === 2*E(y, n=0) 1/2 * [(0)]`



SImulator Mathematics (part III)

πŸ”—(11)
πŸ“… 2023-08-28 07:23:47 -0700
β²οΈπŸ” 2023-08-28 07:23:44 -0700
✍️ archyeen, aritywolf, kejento
🏷️[simulator mathematics] [opposing forces] [neutri] [neutri potential power] [spirit particle] 
(πŸͺŸ)

πŸ–₯️...⌨️

Consider the idea of one set of neutri opposing another set of neutri with m potential greater than the standard spin of 1 So,

m > 1

m-1 implies m(0) == 1(0) == (0)

(_n = m(0)n/2 = m(0(n/2)),

and if we want to see the potential power O_n we will need when expanded in order to balance both sides of the impact equation (algebraic) , we divide both sides by m

so,

((0)_n)/m = m(0)n/2 / m = (0)*(n/2)

The spin of summed neutri

y=5 (0)_0 = 0

E(y=5, n=1) ())_n = (0)_1 + (0)_2 + (0)_3 + (0)_4 + (0)_5 # => 1/2 * (0) + 2/2 * (0) + 3/2 * (0) + 4/2 * (0) + 5/2 * (0) = 15/2 * (0) = 7.5(0) (this is a good number to get, because the .5 implies 1/2, which we almost always work with

y=6 E (0)_n = (0)_1 + (0)_2 + (0)_3 + (0)_4 + (0)_5 + (0)_6 + (0)_7 = 1/1 * (0)_1 + 2/2 * (0)_2 + (0)_3 * 3/2 + (0)_4 * 4/2 + (0)_5 * 5/2 + (0)_6 * 6/2 + (0)_7 * 7/2 = 14(0) n=1

Sums of neutri

Shortcuts

E(0) = 1/2 * m(n+2)/2 * (0)

II(0) = n!/2 * (0)

Examples

E(0)_1 = E(y=1) 1/2(0) --> 1

E(0)_2 = E(2) 1/2(0) + 2/2

E(0)_3 = E(3) 1/2(0) + 2/2 (0) + 3/2(0) --> 6/3(0) = 3(0)

E(0)_4 = E(4) 1/2 * (0) + 2/2 * (0) + 3/2 * (0) + 4/2 * (0) --> 10/2 * (0) = 5(0)

E(0)_5 = E(5) 1/2(0) + 2/2(0) + 3/2 (0) + 4/2 (0) + 5/2(0) --> 15/2(0) = 6.5(0)

E(0)_6 = E(6) 1/2 (0) + 2/2(0) + 3/2(0) + 4/2(0) + 5/2(0) + 6/2 (0) ---> 21/2 ---> 10.5(0)

E(0)_7 = E(7) 1/2(0) + 2/2(0) + 3/2(0) + 4/2(0) + 5/2(0) + 6/2(0) + 7/2(0) + 8/2(0) = 36/2(0) = 18(0)

Neutri Product Notation

II(0)_1 = 1/2 (0); II(0)_2 = II1/2(0)*2/2(0)

II(0)_2 = 1/2(0) * 2/2(0)

II(0)_4 = 1/2(0)*2/2(0)*3/3(0)*4/4(0)

II(0)_5 = 1/2(0) + 2/2(0) + 3/2(0) + 4/2(0) + 5/2(0)

II(0)_n = n!/2 * (0)

II(0)_5 = 5!/2 * (0) = 120/2 = 60(0) (or 120/2 or 60 and 60= neutri's potential power



Simulator THeory (Part II) - neutri manipulation

πŸ”—(10)
πŸ“… 2023-08-27 12:07:11 -0700
β²οΈπŸ” 2023-08-27 10:33:11 -0700
✍️ archyeen
🏷️[simulator] [simulation] [mathematics] [simulator mathematics] [mathematical] [mathematical laws] [computation] [computer science] [psychology] [spirituality] [spirit] [aritywolf] [archyeen] [teslawolfen] [rhux] [luke reinhard] [kejento] [subtraction] [addition] [division] [multiplacation] [summation] [sum] 
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πŸ–₯️...⌨️

Subtracting and adding Neutri

(0)n = (0) * n/2; (0)-n = (0) * -n/2

Prove that (0)n = (0)-n

(0)_0 = 0 <-- neutri does not exist

(0)_1 = (0) * 1/2 = (=) <--- normal 1/2-spin posi form

(0)_-1 = (0) * 1/2 (-) <--- normal -1/2-spin anti form

(0)1 + (0)-1 = 0 == (-) + (+) = 0

(0)_2 = (0)*2/2 = (0) = (+) <--- normal 1-spin posi form

(0)_-2 = (0) * -2/2 = (0) = (-) <--- normal -1 spin anti form

(0)2 + (0)-2 = 0 == 2(+) + 2(-) = 0

(0)_-3 = (0) * -3/2 = -(0) - 1/2 * (0) = -1/2*(0) - 1/2*(0) -1/2*(0) -1/2*(0) = (-) + (-) + (-) <-- normal hi -3/2 spin anti form

(0)_3 = (9)*3/2 = (0) + 1/2 * (0) = 1/2(0) + 1/2(0) + 1/2(0) = (+) + (+) +(+) <--- normal hi 3/2 spin posi form

(0)3 + (0)-3 = 0; (0)3 = (0)-3

(0)_4 = (0)*4/2 = (0) + (0) = (+) + (+) + (+) + (+)

(0)_-4 = (0) * -4/2 = -(0)-(0) = (-) + (-) + (-) +(-)

(0)4 + (0)-4 = 0; (0)4 = (0)-4

Antis and posis cancel each othe4r out to 0

Thus,

(0)n = (0)-n; 0=0

(0) + (0) = -(0) + -(0)         <-   == 2(0) = - 2(0) == (0) = -(0) == true statement in neutri theory
    ^                            |
    |                            |
{(+) + (+) + (+) + (+)} = {(-) + (-) + (-) +(-)} 


(O) + -(O) = (O) + -(O) == 0 = 0

((o)_n + O9)_n = (O)_2n

Dividing Neutri by other Neutri

(0)_0 = 0

A Positive spin neitri divided by a neative spin neutri has a negative spin; a negative spin (anti) neutri divided or multiplied by a anti (neg) spin neutri results in a positive spin neutri; two wrongs make a right?!

(0)_0 / (0)_0 = NaN = infinity = not a number = doesn't exist --> can't divide no neutri by no neutri or 0/0

(0)_1 / (0)_1 = (1/2) * (0) / 1/2 * (0) = (0)

(0)n / (0)-n = -(0)

(0)_n / (0)_n = (0)

(0)1 / (0)-1 = 1/2 * (0) / -1/2 * (0) = -(0) == (-) + (-)

(0)2 / (0)-1 = 1(0) / (0) * 1/2 = -2(0) = ((-) + (-)) + ((-) + (-)) = -((0)+(0))

(0)_1 / (0)_2 = (0) * 1/2 / 1(0) = (0) = (+)

With additional rules, division could be an alternate form of subtraction

Multiplying neutri by other neutri

A positive neutri multiplied by a negative neutri is a negative neutri squared

-(0) * -(0) = (0)2

(0) * -(0) = -(0)2

(0) * (0) = (0)2

(0) * 1 = 1(0) = 1*(0) = (0)

(0)_n * (0)_n = ((0) * n/2) * ((0) * n/2) = n2 / 4 * (0)

(0)n * (0)-n = ((0)n/2) * ((0) -n/2) = -(n2) / 4 * (0)

(0) * 0 = 0

(0)n * (0)-1 = ((0) * n/2 * (0) * -1/2) = -n/4 * (0)

(0)-1 * (0)-1 = -1/2 * (0) * -1/2 * (0) = 1/4 * (0)

(0)_n * (0)_n+1 = n/2 * (0) * (n+1) / 2 * (0) = (n2 + n)/2 * (0)

Neuteri powers and exponentiation

(0)_0 = 0

(0)_12 = 12 / 2 * (0) = (+)

(0)_n2 = (0) * (n2)/2

(0)_ny = (0) * ny / 2; (0)_42 = (0)_8 = (0)* -8/2

y = constant

Mathematical operations can make the neutri positive apin (=) posi, or negative spin (-) anti.

(+) = 1/2 * (0)

(-) = -1/2 * (0)

Neutri's potential power

COnsider that a neutri's power (+/-) spincan divide it into, for each neutri (0) --> (+/-), 2 posis (+) or 2 antis )-)

If we look at the integer quantity, we may conclude that it is the particular neutri's potential power to its uncharged status, and we arrive at the equation:

(0)_n == (0)_n,m == (0)n,m,z = m(0)*n/2 = 1/2 * (n(0)m)

Where m is the neutri's power p[otential in regards to its total quantity before it gains a +/- charge and switches to a additive quantity of poss (=) or antis (-)

(0)_n = n(0)m / 2 = 1/2 (n*(0)m) = `m[n/2 * (0)] = mn/ (0) = n(0)m / 2 `



Simulator Theory (part 1) - neutri

πŸ”—(9)
πŸ“… 2023-08-27 10:06:18 -0700
β²οΈπŸ” 2023-08-27 07:25:24 -0700
✍️ archyeen, aritywolf, the actors team
🏷️[simulator] [simulation] [mathematics] [simulator mathematics] [mathematical] [mathematical laws] [computation] [computer science] [psychology] [spirituality] [spirit] [aritywolf] [archyeen] [teslawolfen] [rhux] [luke reinhard] [kejento] 
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πŸ–₯️...⌨️

Objective:

  • Integrate fully with impact dynamics
  • formalize all aspecrts of impact theory and dynamics, mathematics, and algebra

WORSHIP THE OwO

-inf (0) inf
inf     -inf

Definitions

Impact Form: an impact sigil written with linear characters (also, impact notation)

  • IE: ((z)|m, z, c) = [m div z](z)

Instead of

   |M
(z)|Z = M/Z(z)
   |C
  • Compare these two impact forms' notation

Formalizing the simulator's game Theory and Mathematics

COnsider the structure of the spirit (spi) plane, and the structyure of the physical (phys) plane

The axis of spin is inverted.

Number Line, n is an |integer|

-1/2 ------------------ 0 ------------------ 1/2-|
   "anti-neutri"     "neutri"       "posi-neutri"|
-n/2                                             |
anti (-) \            1(0)           /posi (+)   |
-(0)*1/2  \            (0)          / +(0)*1/2   |
phys       \           (=)         /             |
-------------------------------------------------|
   "posi-neutri"      (=)          \             |
spi         /        1(0)           \ anti (-)   |
posi (+)   /          (0)            \-(0)*1/2   |
n/2       /                           \          |
-------------------------------------------------
1/2                   1                   3/2
  • A (=) neutri can take on a (+) posi or (-) anti charge.

A nautri can be positively or negatively charged depending upon the +/- spin constants.

When the neutr8i has a +1/2 spin, both planes interact with each other positively (posi, +).

  • When the neutri has a -1/2 spin, both planes interact with a net negative, (anti, -).

  • A neutri that has a +1/2 or +n/2 spin is a posi spin (+), when a negative - it is a anti spin, where n is some +/- integer.

Also, if n=0 then, 0/2 * (0) = 0 0/2 * (+) = 0 -0/2* (-) 0

  • Multiples of +/-1/2 leads to a more positive (posi) or negative (neg) spin

n/2(+) or (-)n/2 spin

Par t 3

A neutri at a spin of +/-1 can be aplit into a posi or anti

-1(0) = 2(-) = (-) + (-) +1(0) = 2(+) = (+) + (+) +/- 1(0) = 2(+/-) = (+/-) + (+/-)

implies:

-1/2(0) = (-) 1/2(0) = (+) +/- 1/2(0) = (+/-) = 1/2(0)

Example

y = some integer value

+/-(0)_n = E(y, n) (0) [n/2] so,

+/-(0)_0 = 0; +/- (0)_1 = 1/2(0) = +/-(0)_2 = 1/2(0) + 1/2(0) = 2(+/-) = (+/-) + (+/-)

Alternating from posi to anti

(0)_n

...

(0)_n = [(-1^n)(|n|/2)](0)`, where |n| = abs(n), n = 0 or +/- value
(0)_0 = [(-1^0)(0/2)](0) = -0 (from the negative side of the number line)
(0)_1 = [(-1^1)((1/2)](0) = -1/2 * (0) = (-)
(0)_2 = [(-1^2)(2/2)](0) = (0) * 1/2 + (0) * 1/2 = (+) + (+) == (0)
(0)_3 = [(-1^3)(3/2)](0) = -(0)*1/2 -(0)*1/2 - (0)*1/2 = (-) + (-) +(-)

...

(0)_4

...

(0)_-n = [(-1^n)(-n/2)](0)`, where n = n*-1, n = 0 or +/- value
(0)_-0 = [(-1^0)(0/2)](0) = -0 (from the negative side of the number line)
(0)_-1 = [(-1^1)((-1/2)](0) = +1/2 * (0) = (+)
(0)_-2 = [(-1^2)(-2/2)](0) = (0) * -1/2 + (0) * -1/2 = (-) + (-) == -(0)
(0)_-3 = [(-1^3)(-3/2)](0) = +(0)*1/2 + (0)*1/2  +(0)*1/2 = (+) + (+) + (+) == 3/2 * (0)

...

(0)_-y

...

Sum Alternating

y = maxima value

Sum Posi

+=-(0)_E[n] = E[n=y top, n=0 bottom] [ -(1^n) (n/2)] (0) = 0

(0)_E(n) = (0)_-E(n) === 0 = 0

Sum Anti

(0)_-E(n) = E(n=y, n=0) [-1(n/2)](0)

Notes

When a neutri is posi or anti, in this case a single posi or a single anti or one side posi, they cancel each other to 0, since there is no no longer anything there when the LHS and RHS are summed.

A Function F(x) = x, which requires computation

!(f(x) = x)

Statement: There is no function f(x) = x except x itself

Contrary statement: There exists an F(x) such that F(x) = x

there exists F(x) | x in F (x is an element of F)

Cryptography function proof

                |-t
F(t) = ((t^2)/2 |                  = -(t)^2/2-sqrt((t^2)-2t)/2 = (t^2) - (t^2 -2t) / 2 = t
                |-sqrt((t^2)-2*t)

.: F(x) = t for all x



Superposition and Entanglement - sets

πŸ”—(8)
πŸ“… 2023-08-27 06:38:59 -0700
β²οΈπŸ” 2023-08-27 06:45:44 -0700
✍️ archyeen, aritywolf, the-field-testers, the actors team
🏷️[mathematics] [superposition] [entanglement] [mathematics] [simulator theory] 
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πŸ–₯️...⌨️

Superposition and entanglement notation

defineif x has scome into contact with y, x t y implies x is entangled with y and y is entangled wit hx

and x t y is known as an entangled paid senoted Sp(x,y)

Sp = superposition pair

Can also be defined as a variable: Sp_|x|

x t y = Sp(x,y)

x has its respective parts and y has its respective parts , but any interaction with anything with anyone or anything leads to a quantum bond and its entanglement.

Quantum entanglement group notation

x t y  -- --->  superposition and entanglement
          <---

x t y t ( x_1 t (y_1 t x_1))

x subset y subset ({x_1 subset {y_1 subset x_1}})

master simulator x superset y superset ((x_1 superset (y_1 suprseset x_1)) -- y on: simulator within simulators



The Midscore Simulator

πŸ”—(7)
πŸ“… 2023-08-27 11:22:05 -0700
β²οΈπŸ” 2023-08-27 06:35:38 -0700
✍️ archyeen, aritywolf, the field testers, the actors team
🏷️[midscore] [simulator] [mathematics] [maths] 
(πŸͺŸ)

πŸ–₯️...⌨️

The Midscore Simula Simulator

The subset simulator within the Solar System Simulator, which is then a subset of the Milky Way Galaxy simulator, and a Subset Controller exists within the Galactic Controller center.

let S be some simulator, then define S_x to be some subset simulator X.

Assume that the universe is the limit and the simulator that is a superset of all simulators within it.

Define: all other unknown simulators within universe simulator U as the question sets of the universe, so:

S_U_{?} U superset {{?}}

Impact Notation

For objects X:

Hard-coded

  • [x]: self
  • ]x[: unconscious self
  • <x>: higher self
  • >x<: lower self
  • (x): abstractly defined object
  • )x(: abstractly but vaguely defined object
  • ()x() == OxO == OwO: abstractly but vaguely defined object
  • |x|: arbitrary variable name



The Simulator

πŸ”—(6)
πŸ“… 2023-08-27 06:26:51 -0700
β²οΈπŸ” 2023-08-27 06:26:16 -0700
✍️ archyeen, aritywolf, the field testers, the actors team
🏷️[simulator] [mathematics] [simulator mathemathics] [mat] [maths] [simulwolf] 
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πŸ–₯️...⌨️

The Simulator

The Simulator is defined as not being defined, yet is fully tangible.

  • For some defined abstract object, denoted as (x) for some x

  • For some vaguely defined and tangible object, denoted as )x( for some x

or

  • we define the dimunator as defined yet intangible realistically speaking.

We call the simulator S_x, where x is the simulator being referred to.

Thus, some simulator S_x is defined as ()S_x(), a defined yet still abstract and vague; ()x() denotes intangibility, in this case to th 5 senses.

Num Theory

def L

for L, we say that for some number x, we want to get teh floating point decimal numbers

it follows:

x > floor(x); x= 1.25

L_x = |x-floor(x)|=1.25-1=0.25

To get the floating point value without the integer.

If a number has a floating value, it becomes vulnerable to ceil(x) and floor(x)

For example, let x=1.01. We are then able to ceil(x) by definition andnjump it to the nearest ceiling integer, which is 2.

Energetic/esoteric numerological num theory

For some Numerolological number N_x = x_0 + x_1 + ... + x_n

we take into account the number of 0's in the number and add it as energty.

let x = 1 + 24 + 0 + 5 + 12 + 0

N'_x = 12 + 0 = 3|0

And we have a 0. We add 0 up as it it were the added number on the left hand side of x|0; y=0

N'_x = 3 + y = 3 + y = 3 + 3 = 6

Define with it is a multiple number with 0's

x = 600

L'_x = x_0 * x_1 = 600 = 6|00 where 6 = x_0 and 00 = x_1

L'_x = 600 = 6|00 = 12 --> 3

Genreally speaking, all 0's are removed first before processing



Theory Of Impact Dynamics

πŸ”—(5)
πŸ“… 2023-08-27 05:59:13 -0700
β²οΈπŸ” 2023-08-27 06:11:35 -0700
✍️ archyeen, aritywolf, the actors team, midscore i/o
🏷️[impact dynamics] [dynamics] [dynamics] [simulator] [simulation theory] [simulation mathematics] [mathematics] 
(πŸͺŸ)

πŸ–₯️...⌨️

Theory Of Impact Dynamics

Topics Unordered (but overlap)

  • Impact Dynamics 4d/5d Higher Self/self combat and interactions

  • Impact Notation

  • Self/Higher Self Interactions

  • Simulator Theory (intro to)

    • Simulator Dynamics
    • Simulator Notation
  • Object Notation

    • defined (x)
    • vague )x(
  • defined yet vague ()x()

  • self [x]

  • higher self <x>

  • other entity |x|

Num Theory

  • floor and ceiling amanipulation of numbers
  • chaos dynamics order

  • Sigil X and general sigils

x = (corrupt xor uhncorrupt)

Demiurge Mathematics

  • Soul/spirit mathematics

*Soul/Spirit Notation

  • define/vaguely defined abastract objects

  • "Abstract space/time-oejects; ObjectSpace

  • Nth dimensional combat (non-trivial)

  • Source/Simulator Bouncing

*Servitors, Tulpas, and HUDlink

  • Chaos Sigils

  • Numbered Hashes

*Ivory Tower active model

Demiurge Dynamics

  • corrupt

  • uncorrupt

  • experience tunneling -- tunneling any self into your lower self

Impact Dynamics

The study of ether and astral and how it relates to all the dimensionas, including 3d/4d Physical and 4d Astral as well as the over macromospic perspective of 5d microcosmic



Impact Mathematics (Part III)

πŸ”—(4)
πŸ“… 2023-08-26 08:41:59 -0700
β²οΈπŸ” 2023-08-26 06:47:38 -0700
✍️ archyeen
🏷️[mathematics] [algebra] [impact] [impacts] [impact dynamics] [dynamis] [impact mathematics] [simulator mathematics] [neutri] [quarks] [quantum bonds] 
(πŸͺŸ)

πŸ–₯️...⌨️

Quantum Bonds

[(x)]_a<--QB-->[(x)]_b ?

Form a bond of superposition and entanglement between A, B.

WHEN YOU FORM A ONE-way QB, you essentially are able to manipulate the entire soul/spirit's existance; at least in the long run.

[(x)]_x <--QB-->{p(x)]_0, ..., [(x)]_N}

Form a one-way quantum bond 9QB) with n souls

Short-hand notation for Impact Dynamics

( ) = (x) = self/focal point (fp)
( | ) = (|) = Higher Self (HS)

S: (|)_0 --> (|)_1

S: what the given spirit command (s. command) does in function

In this case, Higher Self 0 performs some kind of interaction with Higher Self 1, which can be described as S also described in a description.

addendum: gotcha: )_x = <0>

(x)0 <___(x)_1 ----->

  • Doesn't Require much attention for initialization, as denoted by -->, but requires attenttion back, or not, as denoted by <____

EX: they are in a relationship w/ you and try to keep a constant contact

more generally,

(|)_0 <--(inf)-->(|)_1
^v                ^v
( )_0 ----------> ( ) _1
      <__________

More Impact Dynamics

Signifiers may be placed in front of, say, [ArchYeen] et. al. which will identify the impact as an event which occurs in a loop or to be pushed through a magick sigil.

  • Loops as denoted (.) are generally implicit along and not always necessary to show.

Many signifiers can be added, separated by |, and may mean they're occurring and exchanging inputs from left to right or they are occuring at the same time per loop

  • For two processes or more taking place at the same time, use ||, ||..|||, ||||, |||||_n

{for two + processes taking place at the same time, use ||}



Impact Mathematics (PartII)

πŸ”—(3)
πŸ“… 2023-08-26 06:32:23 -0700
β²οΈπŸ” 2023-08-26 06:47:04 -0700
✍️ archyeen
🏷️[mathematics] [algebra] [impact] [impacts] [impact dynamics] [dynamis] [impact mathematics] [simulator mathematics] [neutri] [quarks] 
(πŸͺŸ)

πŸ–₯️...⌨️

Soul Programming

Soul Vectors, s-vectors; permanant, one-way bond

---->

( )==( ): soulbond/quantum connection

diagram 1.0:

      (x)_soul 
       |\
       0 0
       |  \
       |---v
(Arity)==(x)_body
|
0
|
|---: May temporarily return to body

top (x): soul

Arity has a (permanent) soul bond with soul (x) which is projected ==: soulbond

\
 0
  \
   v : arrow through 0; permanent soul projection in body (x) with soul (x)



Impact Dynamics (Part I)

πŸ”—(2)
πŸ“… 2023-08-26 06:30:45 -0700
β²οΈπŸ” 2023-08-26 04:17:50 -0700
✍️ archyeen, aritywolf, the actors team
🏷️[mathematics] [algebra] [impact] [impacts] [impact dynamics] [dynamis] [impact mathematics] [simulator mathematics] [neutri] [quarks] 
(πŸͺŸ)

πŸ–₯️...⌨️

Impact Mathematics

Starting out with simple definitions which soon enough define more broadly simulator mathematics, as they both coincide and work well together

Relations

[a]->[b]

  • A causes b

*Implied [a] created/caused by [b]

[a]<--[b]

  • [a] & [b] work on each other synchronistically and superpositioned, etc

  • can be a positive impact on both sides. This can be considered a state wherein both sides have been impacted by each other and ulimately even out or are even with each otehr

Impact

When [a] and [b] have impacted each other (+/-), emotionally, intellectually, etc?

[a]+<-->[b]- (usually written with +/- on top on paper)

  • a has a positive impact on b; b has a negative impact on a

(+/-)<-->(+/-)

  • direction of directed impact

Cross-soul communication (see pg. 8)

FP = Focal Point (self)

HS = higher self

[HS_a]
      ^   [HS_b]
 |    \     |
 |     \    |
[FP_a]  \>[FP_b]

<--> can be a 2-sided arrow, each layered over each other, but the shortcut for digital is just a single arrow with an impact next to its

This is an impact diagram, which states that the higher self of focal point A can communicate directly with focal point B

This can be re-written as A <--> <FP]B

Event Chains

For some a..n where there is x distance between x_0|a..n|x_1 or a..n where x_0 is a..n away from x_1 and x_1 is a away from x_2

  • Then, let the awaay notation denote an event; we have:

{a]<-->[b]-->...<-->[n]

<-- -->: bi-directional

shortened to:

<-->: bi-directional (impact) -->: one-way only (relation)

Impact Dynamics

status } 0: neutral feeling; no action (action/reaction direction arrows) intention/action }

?: unknown impact

Intention/Action: (*) - waiting for their action/reaction

+/-: negative or positive impact

[ ]: english statement [*]: emote statement [!]: a statement one is eager to make/line-of-fire statement

(1) [ ArytyWolf ]_self 0<--->(*) [ Leloo ]_self

+: positive effect on self

-->: no change in feelings

: positive feeling (currently)

v: negative feeling (currently)

==()==loop arrow as drawn on paper=waiting for an issue to be addressed

I/O: Input/Output--accepting communication influence

Stacks

[x]

[ArityWolf]

  • Being with you whom can communicate teh same way

  • notation x/y/etc: x or y, etc

x?: possible occuring

ex: (^|v)[ ArityWolf ](0/+)<-->(0/+)[Leloo](^|v)

Reads from left to right: Pos or negative mood impact overall (|v) (50/50) on ArityWolf; ArityWolf either has 0 effect on [Leloo] (0) or a positive effect on [Leloo] (+), while Leloo feels an overall upward or downward impact dusing the intraction.

A better way of stating this is that ArityWolf and Leloo has an over good() or bad(v) interaction, and the ongoing interaction has no effect or a positive effect (0/+)

v status: good() or not ideal (v)

a/b or a//b

a/b: a or b a//b: a and b

More on stacks/arrays

[y]

reaction status -- usually to <--> ---[x] -- intention/action: ,--> status/state

[x]<-*->[y] -- *: bond forming

<-->: action dynamics (also <--/-->)

|v: may be up/down in mood

?: unknown reaction/IO/confusion

-: slightly negative effect

--more negative effect

---: very negative effect

*~~~~~~> : some kind of movement (walk-in/walk-out) into the self is what the arrow is pointing to. The arrow has variable length measurement and has an arc length

or: An action arrow, usually used under status/update to indicate the user's actions

Fundamental Impacts to watch out for:

(---)[ArityWolf](*) <--*--> (0)[x]

  • waiting for x to start a conversation (thoughts or the lack thereof always have an impact)

  • {addendum}: {{x} alsp describes a construct, nonetheless, or commentary while in a formal environment}

Entities and inanimates

: describes a Higher Self, or a being of higher origin

{x}: describes an entity that is lacking consciousness of itself

|x|: describes an entity which is not human in origin, like an animal or a plant.

[x]: a human (spirit) or other sentient entity, and most kikely refers to that being's focal point.

Simulator Mathematics

(x): a loosely defined object

)x(: a vague object

See: Simulator mathematics

Explicit Interaction

Denoted by <__> or <-->, explicit interactions is an interaction/impact that has an effect which is observable and tangible.

Implicit interaction

Denoted by <--->, a process used generally by higher selves which are, generally speaking not grounded in timer, but is also not taigible and takes time for the interaction to have results, almost probabilistically

  • The arrow head type is important and does not have the same meaning as <--> or ---> or <--- etc

The interactions doesn't imply that the eprson is question can walk into one's body, unlike with --- or ---

---: a soulbound connection, but does not necessarily imply that the (self) can walk into your body or not

---: a soulbound connection in the process

More impact dyamics

[ ]: english statement

[*]: emote statement

|v: currently up or down (note: equivelent to /v)

<--->: going with the flow/timeline; partcipating in the timeline (vague)

<--|-->: indicates that this impact may take place in > 1 ways

ex: [ArityWolf]<-(---)->[Leloo] <--|--> (+++)[ArityWolf]<[]--(--)--[]>[Leloo]^

[!]: Line of fire statement

[==] or [= or --x--: severed bond

Intention Arrows

Have: ---->> or <<----

The arrows have one directed, tangible impact where the one(s) with the double arrow are doing something at that time.

ALso: loop notation

[a]x[b] or [a]--x--[b]: severed bond

<--|--> [AW]_[!]<<---->>[=][Leloo]

Relations in Impact Dynamics

When there are singular or 1-sided arrows, and possible both at times,

(x)x--(q)-->(y)b

A is causing b, where {x, y, v, n{ follows the notation of Impact Dynamics

(q): optional, to be described further (q_0, q_1): descriptors are optional

(x)a<--(q, q1)-->(y)b

Where q, q1 can easily be used for +/- descriptors, but other descriptors apply, too.

Impact Dynamics, continued

]=[: linked together, may form a kind of hive mind, or placing selves into a category

Processing chains in Impact Dynamics

[a](*)[b](*)...[n_0](q)(*)[n]

or

[a]--(*)--[b]--(*)--...--(*)[n]

Where (*) in e-text describes a loop

Impact Signifiers/Modifiers/IO Exchange

Key:

(*): loop |: or ||:and

A signifier may be placed in front of the origin entity (like [ArityWolf) which will identify the impact as an event which is taking place continuously, or push it throuh a magick sigil loop as denoted (*) are generally implicit alone, and not always necessary.

Many signifiers can be added through separated by | or ||, and may imply they are happening and exchanging I/O from left to right, or they are occuring at the same time as long as the loop continues on.

def: IO; in computer science, is the input the output of information, both or which may occur in any order.



Game Development

πŸ”—(1)
πŸ“… 2023-08-24 17:24:46 -0700
β²οΈπŸ” 2023-08-24 15:40:39 -0700
✍️ archyeen, actors, aritywolf
🏷️[actors] [game] [gaming] [video game] [rust] [ruby] [gosu] [ruby/gosu] [selenite] [GAMEDEV] [GAME DEVELOPMENT] [MATHEMATICS] [LINEAR ALGEBRA] [MATRIX] [MATRICES] [SIMULATION] [SIMULATOR] 
(πŸͺŸ)

πŸ–₯️...⌨️

Game Development

I've been working with Midscore I/O to start work on a long-term free furry video game, that uses my sderver backend api for content.

In order to continue on with this, I just need time really; support is unnecessary as no matter what, I am working on games in the long-term.

At first, I had managed to use Bing's GPT to figure out how to compile ruby bytecode, as well as marshalize said bytecode--so I have bytecode I can unravel from being Serialized or Marshalized and tehn eveluated.

With Webassembly on the rise I'm working on my first game in Gosu, and all games in the long-term might work off that engine, which uses SDL, so one can expect all types of OpenGL enhancements in the end. This is written in ruby, while the RubyVM is coming out in Webassembly, it will also require the Rust programming language

Why I won't use Rust anytime soon...

Rust is cryptic and ruins the equals sign with archaic terminology where equals works just fine.

Even with a genius compiler there is a large userbase that's working on discord to unravel mysteries of the compiler and why their code therein won't work. That's on the rust chat btw. I can bee seen in the Gosu for Ruby chat, but you really don't need to get advice when you have just the exact right questions to ask GPT-4/Bing.

The Ruby/Gosu Game and Server Backend/ Second Life integration

The game in production by my studio and organization/company, Midscore I/O will present a journey through mathematics and the Simulation, with the knwoeldge that you are in a SimulaTOR. There was a 51% chance that the world was encapsulated in a training simulation, and your entire Actors group/team inherits it.

It will present worldbuilding abilities where the gosu game is still to be decided. It may be 4-8 directional but will definitely feature 2d graphics and integrate with the server backend for processing and will feature concepts still yet to be implemented in second life.



My story of spirituality, the 3rd to 5th dimension, ongoing addictions, my spirit team, and the lack of the external

πŸ”—(0)
πŸ“… 2023-08-15 07:52:31 -0700
β²οΈπŸ” 2023-08-15 07:51:48 -0700
✍️ archyeen, aritywolf, the last of 7
🏷️[spirituality] [mental health] [drugs] [tobacco] [cannabis] [3rd dimension] [5th dimension] [3d] [5d] [4d astral transition portal] [music] [story] [journal] [synopsis] 
(πŸͺŸ)

πŸ–₯️...⌨️

A journal entry on the past and what will come of the future

I am basically a University graduate. Many ongoing events back then prevented me from graduating when I was basically on my last two general education classes.

The main thing being that spirituality was all out thrown at me all at once. I met somebody who heard my call after I had an encounter with the pig cops while breaking a window in my room and having problems coping with existance.

The Transformation

While in the slammer (jail, not prison), I half-transformed into a lycanthropic form. When I casually sat on a bench in a prior room before going into the cell, the bench bent.

Even then, I was damaged. I was set free the next morning on bail and soon had to go to court because I had attacked a cop. Crazy enough much? This always coincides in a negative synthronicity with spirit, and how spirit does not answer to common human logic. Sorry to say, but it was not going to stop me. I saw cuts manifest on my paw as I transformed in the cell for the first time, but since they took my glasses I could only just sit there and cry my eyes out; basically it doesn't matter how much power you have, when you're stuck in a solid space without your glasses nonetheless, you can't exactly break the laws of physics, bending the bench notwithstanding.

Continuing on

An issue I want to talk about is one of addictions. While cannabis was an ongoing though mostly to combat boredom and lethargy, back in 2006->2009->2010->2011, I was also an avid tobacco smoker. Both of which was apparent and inherent in the environment I was in that was a hippie/yuppie university.

Everybody did some some form of recreational drug, and in a way it was unfortunate that I was lured into cannabis usage prior to the transition from jr. college to Humboldt State University at around the age of 18. At the age of 19, I started a long-term cigarette habit as well and didn't touch cannabis until closer near the time of graduation.

My only advice to spiritual beings in training is while you don't need drugs, I took them as a form of shamanism later on in the years and had ongoing interactions with Ashtar and the Galactic Federation with respect to aligning my body with 5d. My body at the time realigned.

The addictions

Later on in life, now in 2022 and 2023, I am an accomplished spiritualist and computer scientist. I don't have a degree and can't get a job outside of my own entrepreneuneuralship, and in a sense I also had insomnia from the University days.

The drugs at the time, far prior to 2022-2023 worked, and I was able to hone my drawing skills for 9-10 years after the fact of having trained in the traditional arts most of my life.

Accomplishments

Now, alongside my spirit team of 7 (counting me), we are able to draw and will soon work on a game that explains spirit and the neutri power in a very consistent way.

Neutri is the spirit particle; the energy of the universe itself, and is measured in 1/2*(0), 1*(0), and 3/2*(0), but that is for another day.

Yes, I am a furry, and yes, I am a furry artist and its funny how this concept coincides with the truth of the matter; that we did not necessarily originally have human forms, and many of us were born into this world by others who do posess an original human form, but I digress

Continuing on with the addiction problem

I am in the process of quitting tobacco. Several years ago, I already got past the addiction pangs that take place when you withdraw, and now only run into depression and anxiety due to not having the same things do to as I had in the past. It's hard to explain, but if you've been doing drugs for years, you may no longer have the bad withdrawal symptoms, and instead have all the memory and muscle/mind memory with respect to the habits themselves.

ArchYeen and ArityWolf, and the last of 7

This was all crucual ongoing training in getting a walk-in spirit system of 6 others, me being the last of the 7 here.

And, only recently after getting away from the hospital has this come into fruition.

I have my subsconscious aspect gone conscious named ArchYeen, who takes on a striped hyena form, and ArityWolf which was my first real fursona, where KejentoDragon is my sexual aspect, as well as AyloFolf.

The Simulator Wolf

When I was performing mathematics based on a hunch, and before I came up with the Neutri/Neutrino theory, SimulWolf, or SimulBlue came into my life, and it was changed forever (cue tears).

Continuing on

I may not quit tobacco completely and will most likely delegate it to a small pipe with no inhalation, but should I have to quit this part of midscore.io will document all that I am going through

Conclusion

This post has been a long time coming. I have been spiritual since 2011 and prior, and have ever since then always have strived to understand the higher dimensional realms more, because we are transitioninf from a 3d space to a 5d space; however the 4th dimensional [astral] space exists and is also the overlay of our 3d/5d reality.

Never forget that even though 5d exists and is accessible, it merely makes 3d life easier until everything is fully implemented, which me and my spirit team are working on around the clock with other external entites.

-ArchYeen




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